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    <title>Upcoming: Public events tagged with "videogames"</title>
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    <title>Oct 28, 2008: Indie Games Arcade at Old Truman Brewery</title>
    <description><![CDATA[A selection of the best and most interesting independent games will be on show this year at the Indie Arcade, part of the Eurogamer Expo. Organised by Pixel-Lab and Eurogamer as part of the London Games Festival, the Indie Arcade will be happening at the Old Truman Brewery, 28th and 29th of October.<br /><br />
Exclusive titles on show will include the upcoming PC version of Jonathan Blow’s Braid, Amanita Design’s upcoming adventure game Machinarium, and recently announced project Plain Sight, in development by London based studio Beatnik Games. The developers themselves will be on hand to play against people at the Expo, nearly a month before the game goes into public beta testing.<br /><br />
Other titles playable at the Arcade will include Introversion’s Multiwinia, 2D Boy’s World of Goo, FlashBang Studios’ Off Road Velociraptor Safari, and Mousechief’s Dangerous High School Girls in Trouble. Shift, War Twat and Psychosomnium (It&#39;s like You Have to Burn the Rope, but way better).<br /><br />
Rupert Loman, Managing Director of Eurogamer said: “We&#39;re delighted to have the Indie Arcade as part of the Eurogamer Expo. As anyone who has followed Eurogamer over the years will testify, we&#39;ve always had a soft spot for independent games - and being able to help introduce these great games to thousands of gamers at the Expo is very exciting for us.”<br /><br />
David Hayward of Pixel-Lab said “Indie Games have long been overlooked in a landscape of boxed games with £50 price tags, but that’s changing now. Whether done commercially or not, indie development is an important strand of the culture of games, where smaller studios and auteurs can make significant contributions to innovation and the aesthetics of games. I’m really pleased to be working on the indie arcade this year, especially as it will feature the public debuts of several titles.”<br /><br />
Among this group of anticipated upcoming commercial indie games, there will also be a surprise selection of some of the most interesting and experimental freeware indie projects. Come down to see the best of Indie; entry is included in the ticket price for the Eurogamer Expo.<br /><br />
For further details see: <a rel="nofollow" href="http://expo.eurogamer.net/">http://expo.eurogamer.net/</a><br /><br />
The Indie Games Arcade is part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com<br />
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    <xCal:summary>Indie Games Arcade</xCal:summary>
    <xCal:dtstart>2008-10-28</xCal:dtstart>
    <xCal:dtend>2008-10-29</xCal:dtend>
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    <title>Oct 30, 2008: Coding Dojo at 01Zero-One</title>
    <description><![CDATA[The Skills Week Coding Dojo, taught by Jez Nicholson from NCsoft, will give participants an introduction to the basics of Agile Development and Adobe Flash. While web games are often overlooked by the mainstream games industry, the number of people playing them is skyrocketing, and the tools for creating them are becoming increasingly powerful.<br /><br />
The Coding Dojo is a workshop where everyone joins in as part of the team. Participants will learn and discuss Agile Development by collaboratively building a game in Flash. A single project is displayed for the whole group to discuss, while students continuously pair up to work 15 minute shifts on the code.<br />
This is a beginner level workshop, and while any Flash Actionscript 3.0 knowledge is welcome, students do not require it to attend. Come to the Coding Dojo and you&#39;re sure to pick up the basics.<br /><br />
This workshop costs £5, and places are limited so book early to avoid disappointment. Tickets are available now from <a rel="nofollow" href="http://codingdojo.eventbrite.com">http://codingdojo.eventbrite.com</a><br /><br />
The Coding Dojo is part of Skillsweek (www.skillsweek.com). Skillsweek is part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com<br />
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    <pubDate>Mon, 06 Oct 2008 06:04:17 -0700</pubDate>
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    <xCal:summary>Coding Dojo</xCal:summary>
    <xCal:dtstart>2008-10-30</xCal:dtstart>
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    <title>Oct 27, 2008: UNREAL Modding Workshop at 01Zero-One</title>
    <description><![CDATA[Following on from last years successful Modding Workshop, this will again take place at 01-zeroone in Soho, this time giving people the opportunity to pick up and use Unreal Engine 3.<br /><br />
The content is applicable to a wide audience, ranging from school teachers and university lecturers to students and hobbyists who want to pick up basic game development skills, as well as study and pass them on to others.<br /><br />
The content is applicable to a wide audience, ranging from school teachers and university lecturers to students and hobbyists who want to pick up basic game development skills, as well as study and pass them on to others.<br /><br />
Participants will learn the skills needed to produce a complete level in one day, by each producing a small environment from scratch using the Unreal Editor. These skills will include level geometry, mesh decorations, texturing, lighting techniques, and using actors to manipulate game AI.<br /><br />
The days programme will alternate between short lectures demonstrating technique, and development time coupled with one-on-one tuition and discussion.<br /><br />
The Modding Workshop is part of Skillsweek (www.skillsweek.com). Skillsweek is part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com<br />
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    <pubDate>Mon, 06 Oct 2008 06:00:09 -0700</pubDate>
    <dc:date>2008-10-06T06:00:09-07:00</dc:date>
    <xCal:summary>UNREAL Modding Workshop</xCal:summary>
    <xCal:dtstart>2008-10-27</xCal:dtstart>
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    <title>Oct 31, 2008: Playful:Game Design London (GDL) at Conway Hall</title>
    <description><![CDATA[Playful is a one-day event all about game design – in all its manifestations, throughout the contemporary media landscape. The event aims to promote lively debate on the nature of games: what they mean to different people – both inside and outside the industry. Focusing on the creative and cultural dimensions, Playful examines game design as both a discipline and craft, offering different perspectives on its current and future possibilities.<br /><br />
This year the event goes outreach. The conference will feature key practitioners from other areas of the creative arts, and ‘collide’ them with practitioners from within. <br /><br />
Following on from Sense of Play 06 and 07, Playful is moving further afield to bring in experts and exponents from the cultural ‘mainstream’ to explore how to make the games medium more meaningful, to more people. Attracting a wider audience is now very much in the minds of many developers and publishers, and the knowledge that 65% of people who could engage with interactive entertainment choose not to. Despite bold efforts in the past few years by insiders and outsiders, cultural deficiencies are still there – or at least perceived to be there. So what can those of us who design games really learn from other parts of the creative arts? Conversely what does game design have to offer other areas of entertainment and culture? <br /><br />
Playful looks to chart the way forward, and on its way will visit not just the conventional console and PC game, but the myriad of interactive and play-based entertainment experiences which are increasingly becoming part of online, film, television, theatre, installation and performance arts.  <br /><br />
The event will look for the interesting and the valuable from a range of areas outside the traditional creative industries including built environment, architects, authors, scientists, as well as the core networked and creative sectors we work with.<br /><br />
Speakers<br /><br />
This list is still slightly subject to change. Also, we&#39;re hoping to get some videos from the speakers as a teaser to what they might be talking about...<br />
Roo Reynolds, BBC<br />
James Wallis, Spaaace<br />
Russell Davies, Interesting<br />
Adrian &amp; Dan Hon,  Six To Start<br />
Professor Tanya Kryzwinsca, Brunel University<br />
David. G. Surman, University of Wales<br />
Chris Delay, Introversion<br />
Matthew Irvine Brown, Last.fm<br />
Alex Fleetwood, Sandpit<br />
Eric Clough, 212 Box<br />
Matt Biddulph, Dopplr<br />
Iain Tait, Poke<br />
Kieron Gillen, Writer<br />
Jolyon Webb, Blitz Games Studios<br /><br />
There are discounts available on request (and a reasonable reason)<br />
Buy Tickets £25 at <a rel="nofollow" href="http://gamedesignlondon.eventbrite.com/">http://gamedesignlondon.eventbrite.com/</a><br /><br />
Playful: Game Design London is part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: www.londongamesfringe.com<br />
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    <pubDate>Thu, 15 May 2008 05:20:10 -0700</pubDate>
    <dc:date>2008-05-15T05:20:10-07:00</dc:date>
    <xCal:summary>Playful:Game Design London (GDL)</xCal:summary>
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